Brand recognition: this could essentially mean wether he/she is recognisable as a good or bad character.
As far as tatcking back to basics on the characters it is clear that my characters need to be recognisable as good and evil characters:
-By ensuring my charcaters are easily recognisable I can start experimenting more and more with their design till I find what I like as my base colour for my enemy charcaters.
An example of great brand recognition is the power rangers saga:
Establishiong this will as my root base of design will allow me to ensure that even if I design a dark character as my hero he/she is still regocognised as the hero: e.g: Darksider Death character
With all of this in mind my basis for the recognition of my charcaters will be simplfied to two colours blue for the light/good guys, and red for the dark/bad guys.
-This allows me to be able to change my main characters armour as long as they maintaine that blue essence in some form throughout the game.
-This still doesn't answer the question of what makes good character designs?, its a partial answer that I'm sure will reveal answers as I progress through the game.
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